Their duty is to effectively manage both its infrastructure and citizens. It does not store any personal data.In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. And the sequel, Frostpunk 2, has already been announced and we are looking forward to the announcement of the dates. The game features several DLCs that unlock new scenarios. Leader, you will have to make choices, find compromises, and develop your city. Even the music subtly hints that you will not survive in this cold desert. The atmosphere of the game is bleak and hopeless. People here want to live and to do so they work in mines, manufacturing, kitchens, and hospitals. The story of a bunch of survivors near a generator in the cold desert. Moreover, there is also the temperature to be supported, the need of your people for food and houses, the risk of disease, the need to keep the reactor running by consuming coal, the importance of scouting the surrounding area for new people, resources, and even automatons, and the law book in which you set up rules. Dissatisfaction cannot be raised too high, and hope cannot be lowered too low. There are 2 indicators: dissatisfaction and hope. The mechanics of the game are so simple, but their cumulative nature makes the game more complex. Then you are given a choice: build all the houses in a few days (only a few) or not build at all, taking into account that the dissatisfaction of people will grow. For example, when there are not enough houses, your people will demand to build them. The game is constantly reminding the players of the problems throughout the event. The map is a crater in the middle of the ice. The very first campaign, New Home, is training players with many resources, preparation time, and workers. In the eternal cold, scarcity of resources, and lack of any help from the outside, the generators proved to be the last hope for humanity's survival. They decided to build steam generators in order to heat entire cities on resource-rich lands. To save people from death, the government sent construction expeditions to the north. Hunger and cold quickly drove the country into turmoil, but the real trouble was ahead - there was an ice storm coming from the south that mankind had never seen before. Snowstorms destroyed the fields, leaving the whole country without food. In the summer of 1886, Britain was frozen. The player will be challenged with severe cold and discontent of your people. The gamers are finding out that the Earth is covered with snow. Today we have on our table Frostpunk, a city-building and survival simulation game.
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